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Old Apr 30, 2006, 09:10 PM // 21:10   #1
Ascalonian Squire
 
Join Date: May 2005
Location: Chicago
Guild: A New Method [METH]
Profession: Mo/Me
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Default Fix for Henchies

I cant believe how bad these henchmen are at following you.

i have an A/Mo, and i dont have any speed skills equipped, yet every henchmen seems to be 100 feet behind me. and they are always getting stuck somewhere, so i have to run all the way back once i notice they are not even close anymore. it takes me an hour to run somewhere that should have taken me 2 min because of the stupid AI. this is the most annoying thing in the entire game, besides the fact that the healer hench blows. ressurrecting someone when everyones health is below 50%. wow Anet you gotta do something about the henchies staying closer to our characters.
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Old Apr 30, 2006, 09:27 PM // 21:27   #2
Lion's Arch Merchant
 
Sientir's Avatar
 
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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I find that my largest henchie grievence is probably waht is causing yours: they are experts at getting bodyblocked by the random NPCs in the various city zones (dunno about beyond the city). That, and that the healer henchie has...dun dun DUN! Signet of Devotion, which she seems to think is Orison. -_-;;

But yea, i'd like it if the henchies were smart enough to just walk AROUND blocking NPCs. Example:
C
D C M
C

C are civilians, D would be a henchie (was thinking of Devona) and M would be me. Yes, there is clear space around the three Cs. Yes, devona, or any other henchie, will stay stuck in that group of Cs until you go around so they can go towards you OUT of their trap. Very annoying. Also, SoD is NOT orison. >.<
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Old Apr 30, 2006, 11:07 PM // 23:07   #3
Frost Gate Guardian
 
Join Date: Mar 2006
Location: N/A
Guild: Northern Borderguard
Profession: N/E
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I'd want to see the AI improved even further, especially for Scrimmage and GvG.

I was alone against 5 in my guild so naturaly I had to take the henchmen. I defended. Well, I got out, took the tower and started fighting the enemy, there was no problem there, killed them, killed them again and then or safety killed them again. But then it happened, my warrior fell, the monk was to far away to res so after a little while the warrior respawned in the hall, no problem there. I thought that they had the advantage for a while now but not for long since the warrior woulf be making his wayy back as i thought that. No warrior came, I died and watched what the warrior was doing. He was half way into a wall, standing there looking stutpid. After a while he moved out of the wall and started looking for god knows what. Well, when I respawned everything was back to normal. He followed me, killed, died and then again, stuck in a wall.

Please Anet, improve the hench AI even more for Scrimmage, they should be able to make their way back to the battle, use the levers, take the flag, run after the flag, put the flag where it's supposed to be, take repair kits, repair, know when a battle is lost if they are at the hall and making their way back so they won't go there and die. All the stuff a normal person could do, if that isn't possible. I would atleast see them come back to the fight.
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